![]() ![]() You'll also find chests with gold in them, and plenty of secret places with various treasures you can loot, for, you guessed it! GOLD! Killing monsters, doing quests and recovering these crystals all adds up to an eventual level up, here your character grows in power, but not in health. Some of these are a measly 25 XP, others are 500 XP. It's not really worth it unless you're only a few points off getting that new level though, since the main quests give you a ton more, and often lead you to dungeons/areas that have bonus XP in the form of crystals. Yep, all three are there and with monster respawns you can farm XP if you so desire. Quests: check, Monsters: check, Experience points: check. Failing that, murder monsters for those drops. Also, defoliate areas with small green bushes, since you'll get bonus gold, hearts, or mana the same way. Tip: Smash pots by throwing them, you'll get mana jars and hearts back most of the time. It's a fun journey though, and that's what's important. There's a smattering of secret stuff to track down, some of it's particularly useful, like the heal spell (but only recommended for experienced adventurers, for the island where it lies is pretty tough), and a few secrets to discover. There's a bunch of gear-gating going on in the game too, so in a rather Metroidvania-like manner, you'll revisit areas as you progress through the story quests, gaining new abilities, spells, and loot which will allow you to get to areas you couldn't access before. You can swap spells with up, items with right, switching between a bow (later on), bombs (later on, but very Zelda like), and some other cool loot. The controls are simple enough to learn, with face buttons controlling melee, magic, using items (on B for example) that you can switch via the d-pad. The Hermit's Island is but one of a smattering of themed islands in the game which you'll visit. But pardon the pun, stick with it, and you'll find that things begin to open up. It seems pretty pedestrian stuff to begin with, run around, find treasure, kill monsters with a stick. ![]() Thus begins your journey between 3d isometric islands brimming with monsters, treasure, secrets, and an overarching main-story quest. ![]() Oceanhorn focuses on your single protagonist, a young fellow who finds that his dad's vanished and he's all alone barring some nutty old hermit, on an island far from his home. I've been playing this gem of a game for a few days now, clocking up over 12 hours on it so far - the verdict in short form: Fun, frustrating at times, but worth persevering with. We managed to snag an Xbox One version code from the PR folks at FDG Entertainment. Yet Oceanhorn isn't just a copy-paste, best-of, Zelda-alike at all, it has its own distinct identity and whilst it's been out on iOS for a while, it's now the turn of the PS4, Xbox One, and PC. ![]() It's a formula that works surprisingly well, and you only have to look at Nintendo's sales to see just HOW well that's worked out for them. With a lot of Zelda DNA baked into the game. It wouldn't be unfair to describe Oceanhorn: Monster of Uncharted Seas as a 3d Action-RPG island hopping adventure. ![]()
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